Co-commission with: 
Whitney Museum of American Art, New York
        
      
      The Maw Of by Rachel Rossin (*1987, US) explores the coming  together of flesh, machine, cognition, and code provoked by current  research into brain-computer interfaces. An artist and programmer whose  multi-disciplinary practice has established her as a pioneer in the  field of virtual reality, Rossin’s work blends painting, sculpture, new  media and more to create digital landscapes, which she uses to address  aspects of entropy, embodiment, the ubiquity of technology, and its  effect on human psychology.
Spanning installation, sculpture, augmented reality, virtual reality, and net art, *The Maw Of features a site-specific installation at Tieranatomisches Theater (TA  T), Berlin, as part of the digital program of KW Institute for  Contemporary Art. Conceived as mixed-reality theatre, Rossin’s project  stages a new conceptual and visual vocabulary, addressing the expanded  limits of the human body and mind today.
Imagining the corporeal as a component within a larger technical  assemblage, the work draws from the historic development of body  peripherals and outsourced sensing. Marshalling visual tropes from  gaming, mobile apps, manga, and documentary video, Rachel Rossin’s work  is a guided trip through the outer reaches of fantasy made real. Various  icons are conjured along the way, like figures in a dream, that serve  as symbols for prostheses used to augment our bodily existence. There  are ‘sentinel species’ such as canaries, used to detect air toxicity in  coal mines, or seeing-eye dogs, but also artificial devices such as  smartphones and keyboards. Moving into the present, wearable  exoskeletons represent an instance where hardware and wetware (flesh)  increasingly meet. Many such technologies are currently being tested on  animals before being implanted into the human brain—further intensifying  the reality of cognitive peripherals.
The online artwork—co-commissioned by KW Institute for Contemporary  Art, Berlin, and the Whitney Museum of American Art, New York, and  accessible on the websites of both KW (between 14 September and 21 October 2022) and the Whitney Museum of American Art (September 2022 –  ongoing)—is an interactive feedback loop between the visitors’ screens  and their mobile phone displays. Offline, at Tieranatomisches Theater,  Rossin’s virtual reality environment morphs 3D scans of the theatre with  the lobby of Whitney Museum and terrain features appropriated from a  video game. Inside this environment, visitors chase an avatar, as a  ‘ghost in a machine’, while it searches a network of tributaries  representing their nervous systems.
The choice of location is not accidental. Rossin not  only uses Tieranatomisches Theater as a venue but incorporates it into  her work as a place where, as part of Humboldt-Universität zu Berlin,  the systematic study of animal biology was initiated, leading to the  scientific inquiry enabling us to intervene in animal and human  anatomies. While the TA T now serves as a site of  curatorial research and aesthetic practice, neuroscientists in the  immediate vicinity are actively researching brain-computer interfaces  based on animal studies, gaming, and other practices pursuing  brain-machine interfaces.
*The Maw Of dramatizes relations between the inside and the  outside as well as between humans, animals, and machines. It is a work  about the theatre of embodied subjectivity in the technocene. It also  performs the exhibition as an expanded body—blurring the line between  the physical and the digital realm. The exhibition space is mapped  through the creation of a world whose virtual reality may be accessed  through various portals. These portals are entry points to digital  spaces of contemplation and poetic representation authored by Rachel  Rossin.